Part 5 — Launch Week & Momentum: How 7-Figure Campaigns Stay Alive
- Ran Cory
- 4 days ago
- 1 min read

The campaign has three emotional arcs:
Launch spike
Mid-campaign “oh no”
Final 48-hour surge
The winners plan for all three.
Launch day: treat it like a product drop
Your goal is a Day 1 surge that creates social proof.
Launch day checklist:
email list blast (morning)
creators post within first 24 hours
paid ads + retargeting turned on
comment section engagement (reply fast)
first update posted early (celebrate + next milestone)
Mid-campaign: manufacture mini-spikes
Momentum is engineered.
Ways to create spikes:
announce a stretch goal that doesn’t wreck manufacturing
drop a new bundle tier (limited quantity)
publish a creator review
run a “48-hour bonus”
do a live demo + Q&A
Indiegogo’s Drops is basically a formal version of “mini-spike with scarcity,” and it’s a useful mental model even if you’re not in their program.
Retargeting is where the money is
Cold traffic is expensive.
Retargeting (people who visited but didn’t buy) is usually far more efficient:
show proof
show urgency
show your “most popular” tier
Platform trust is becoming a bigger deal
Kickstarter has been making trust-related updates and transparency moves that affect how backers feel about risk. Indiegogo’s Shipping Guarantee is also part of that “trust layer” trend.
Next up: Part 6 — finishing strong, post-campaign money, and the pitfalls that kill winners.





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